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Old Jun 13, 2007, 01:31 AM // 01:31   #1
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Guild: The Acolytes of Nature's Renewal [Life]
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I'm rather new to Guild Wars and wish to start up a guild. After pulling up wiki and looking on guild cost, I thought I'd start by at least clearing my inventory. (I know it's a lot to make one and and what I have won't help me to my goal to much, but every bit counts.)

(Gold) Sundering Dead Bow Of Marksmanship:
Damage: 12-22 Lv9 Marksmanship
+15% Damage When Enchanted
+20% Armor Penetration (19%)
+1 Marksmanship (15%)
Price: ☼ Offer ☼
--------------------------------------------------------------------

Hammer Mods:
Furious Hammer Haft: (Double Adrenaline 8%) 1k
Furious Hammer Haft: (Double Adrenaline 10%) 4.5k
Sundering Hammer Haft: +20% Armor Penetration (18%) 1k
Cruel Hammer Haft: Lengthens Deep Wound 33% (Stacking) 1k
Hammer Grip Of Hammer Mastery: +1 Hammer Master (16%) 500g

Staff Mods:
Insightful Staff Head: +5 Energy 2.5k
Insightful Staff Head: +4 Energy 1.5k
Hale Staff Head: +28 Life 1k

Sword Mods:
Crippling Sword Hilt: Lengthens Cripple Duration 33% (Stacking) 1k
Furious Sword Hilt: Double Adrenaline (7%) 1k
Shocking Sword Hilt: Lightning Damage 3k

Bow Mods:
Poisoness Bow String: Lengthens Poison Duration: 33% (Stacking) 1k
Barbed Bow String: Lengthens Bleeding Duration: 33% (Stacking) 1k
Crippling Bow String: Lengthens Cripple Duration: 33% (Stacking) 1k
Sundering Bow String: +20% Armor Penetration (15%) 1k
Sundering Bow String: +20% Armor Penetration (16%) 1k
Sundering Bow String: +20% Armor Penetration (17%) 1.5k
Ebon Bow String: Earth Damage 2k
Fiery Bow String: Fire Damage 2k
Icy Bow String: Ice Damage (x2) 2k e/
Bow Grip of Marksmanship: +1 to Marksmanship (17%) 1k

Axe Mods:
Cruel Axe Hafts: Lengthens Deep Wound 33% (Stacking) 1k
Poisoness Axe Hafts: Lengthens Poison Duration: 33% (Stacking) 1k
Furious Axe Hafts: Double Adrenaline (10%) 7.5k
Ebon Axe Haft: Earth Damage 2k
Icy Axe Haft: Ice Damage 2k
Axe Grip Of Fortitude: +29 Life 5k

Inscriptions:
Measure For Measure: Highly Salvageable [Equips To Anything] (x2) 1k e/
Might Makes Right: Armor +5 While Attacking [Equips To Focus] 2k
Don't Call It A Comeback: +6 Energy When Health Is Under 50% [Equips To Spellcasting Weapons] (x2) 4k e/
Hale And Hearty: +5 Energy While Heaths Above 50% [Equips To Spellcasting Weapons] 3.5k
Pure Of Heart: Reduces Poison On You By 20% [Equips To Shield Or Focuses] 1k

That's it for now. If you find something you like, post an offer.

- Magic -

Last edited by Natures_Spirit; Jun 20, 2007 at 09:44 PM // 21:44..
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Old Jun 14, 2007, 10:03 PM // 22:03   #2
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Old Jun 15, 2007, 10:25 PM // 22:25   #3
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Old Jun 18, 2007, 05:08 PM // 17:08   #4
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Old Jun 20, 2007, 09:51 PM // 21:51   #5
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